Shops

View previous topic View next topic Go down

Shops

Post by Storytellers CAN on Mon Jan 25, 2016 3:03 am

WIP


 Weapons:




Simple
Weapons
Cost Dmg (S)Dmg (M)Critical
Range
Increment Weight
Gauntlet/ 2 gp/ 1d2/ 1d3 x2 / 1 lb./ Bludgeoning
Unarmed strike/ 1d2 /3 1d33 x2 / Bludgeoning

Light Melee Weapons


Dagger/2 gp/ 1d3/ 1d4 19–20/x2/ 10 ft./ 1 lb./ Piercing or slashing
Dagger, punching/ 2 gp/ 1d3/ 1d4 x3 / 1 lb./ Piercing
Gauntlet, spiked/ 5 gp/ 1d3/ 1d4 x2 / 1 lb./ Piercing
Mace, light/ 5 gp /1d4/ 1d6 x2 / 4 lb./ Bludgeoning
Sickle/ 6 gp/ 1d4/ 1d6 x2 / 2 lb./ Slashing



One-Handed Melee Weapons


Club/1d4/ 1d6 x2 /10 ft./ 3 lb./ Bludgeoning
Mace, heavy/ 12 gp/ 1d6/ 1d8 x2 / 8 lb./ Bludgeoning
Morningstar 8 gp 1d6 1d8 x2 — 6 lb. Bludgeoning and piercing
Shortspear 1 gp 1d4 1d6 x2 20 ft. 3 lb. Piercing
Two-Handed Melee Weapons
Longspear4 5 gp 1d6 1d8 x3 — 9 lb. Piercing
Quarterstaff5 — 1d4/1d4 1d6/1d6 x2 — 4 lb. Bludgeoning
Spear 2 gp 1d6 1d8 x3 20 ft. 6 lb. Piercing

Ranged Weapons

Crossbow, heavy 50 gp 1d8 1d10 19–20/x2 120 ft. 8 lb. Piercing
Bolts, crossbow (10) 1 gp — — — — 1 lb. —
Crossbow, light 35 gp 1d6 1d8 19–20/x2 80 ft. 4 lb. Piercing
Bolts, crossbow (10) 1 gp — — — — 1 lb. —
Dart 5 sp 1d3 1d4 x2 20 ft. 1/2 lb. Piercing
Javelin 1 gp 1d4 1d6 x2 30 ft. 2 lb. Piercing
Sling — 1d3 1d4 x2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp — — — — 5 lb. —

Martial Weapons

Light Melee Weapons

Axe, throwing 8 gp 1d4 1d6 x2 10 ft. 2 lb. Slashing
Hammer, light 1 gp 1d3 1d4 x2 20 ft. 2 lb. Bludgeoning
Handaxe 6 gp 1d4 1d6 x3 — 3 lb. Slashing
Kukri 8 gp 1d3 1d4 18–20/x2 — 2 lb. Slashing
Pick, light 4 gp 1d3 1d4 x4 — 3 lb. Piercing
Sap 1 gp 1d4
3 1d63 x2 — 2 lb. Bludgeoning
Shield, light special 1d2 1d3 x2 — special Bludgeoning
Spiked armor special 1d4 1d6 x2 — special Piercing
Spiked shield, light special 1d3 1d4 x2 — special Piercing
Sword, short 10 gp 1d4 1d6 19–20/x2 — 2 lb. Piercing
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 x3 — 6 lb. Slashing
Flail 8 gp 1d6 1d8 x2 — 5 lb. Bludgeoning
Longsword 15 gp 1d6 1d8 19–20/x2 — 4 lb. Slashing
Pick, heavy 8 gp 1d4 1d6 x4 — 6 lb. Piercing
Rapier 20 gp 1d4 1d6 18–20/x2 — 2 lb. Piercing
Scimitar 15 gp 1d4 1d6 18–20/x2 — 4 lb. Slashing
Shield, heavy special 1d3 1d4 x2 — special Bludgeoning
Spiked shield, heavy special 1d4 1d6 x2 — special Piercing
Trident 15 gp 1d6 1d8 x2 10 ft. 4 lb. Piercing
Warhammer 12 gp 1d6 1d8 x3 — 5 lb. Bludgeoning

Two-Handed Melee Weapons

Falchion 75 gp 1d6 2d4 18–20/x2 — 8 lb. Slashing
Glaive4 8 gp 1d8 1d10 x3 — 10 lb. Slashing
Greataxe 20 gp 1d10 1d12 x3 — 12 lb. Slashing
Greatclub 5 gp 1d8 1d10 x2 — 8 lb. Bludgeoning
Flail, heavy 15 gp 1d8 1d10 19–20/x2 — 10 lb. Bludgeoning
Greatsword 50 gp 1d10 2d6 19–20/x2 — 8 lb. Slashing
Guisarme4 9 gp 1d6 2d4 x3 — 12 lb. Slashing
Halberd 10 gp 1d8 1d10 x3 — 12 lb. Piercing or slashing
Lance
4 10 gp 1d6 1d8 x3 — 10 lb. Piercing
Ranseur4 10 gp 1d6 2d4 x3 — 12 lb. Piercing
Scythe 18 gp 1d6 2d4 x4 — 10 lb. Piercing or slashing

Ranged Weapons

Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —
Longbow, composite 100 gp 1d6 1d8 x3 110 ft. 3 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —
Shortbow 30 gp 1d4 1d6 x3 60 ft. 2 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —
Shortbow, composite 75 gp 1d4 1d6 x3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —


Exotic Weapons

Light Melee Weapons

Kama 2 gp 1d4 1d6 x2 — 2 lb. Slashing
Nunchaku 2 gp 1d4 1d6 x2 — 2 lb. Bludgeoning
Sai 1 gp 1d3 1d4 x2 10 ft. 1 lb. Bludgeoning
Siangham 3 gp 1d4 1d6 x2 — 1 lb. Piercing
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/x2 — 6 lb. Slashing
Waraxe, dwarven 30 gp 1d8 1d10 x3 — 8 lb. Slashing
Whip4 1 gp 1d2
3 1d33 x2 2 lb. Slashing

Two-Handed Melee Weapons

Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 x3 — 15 lb. Slashing
Chain, spiked
4 25 gp 1d6 2d4 x2 — 10 lb. Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 x2 — 10 lb. Bludgeoning
Hammer, gnome hooked
5 20 gp 1d6/1d4 1d8/1d6 x3/x4 — 6 lb. Bludgeoning and piercing
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/x2 — 10 lb. Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 x3 — 12 lb. Slashing or piercing



Ranged Weapons

Bolas 5 gp 1d3
3 1d43 x2 10 ft. 2 lb. Bludgeoning
Crossbow, hand 100 gp 1d3 1d4 19–20/x2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp — — — — 1 lb. —
Crossbow, repeating heavy 400 gp 1d8 1d10 19–20/x2 120 ft. 12 lb. Piercing
Bolts (5) 1 gp — — — 1 lb. —
Crossbow, repeating light 250 gp 1d6 1d8 19–20/x2 80 ft. 6 lb. Piercing
Bolts (5) 1 gp — — — 1 lb. —
Net 20 gp — — 10 ft. 6 lb. —
Shuriken (5) 1 gp 1 1d2 x2 10 ft. 1/2 lb. Piercing




1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.

2 When two types are given, the weapon is both types if the entry specifies “and,” or either type (player’s choice at time of attack) if the entry specifies “or.”

3 The weapon deals nonlethal damage rather than lethal damage.

4 Reach weapon.

5 Double weapon


Armor and Shields


Armor CostArmor/ShieldBonusMaximumDex
Bonus
ArmorCheck
Penalty
Arcane
Spell
Failure
Chance
Speed
Light armor

Padded 5 gp +1 +8 0 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lb.
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.

Medium armor

Hide 15 gp +3 +4 –3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp +5 +2 –5 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lb.

Heavy armor

Splint mail 200 gp +6 +0 –7 40% 20 ft.2 15 ft.2 45 lb.
Banded mail 250 gp +6 +1 –6 35% 20 ft.2 15 ft.2 35 lb.
Half-plate 600 gp +7 +0 –7 40% 20 ft.2 15 ft.2 50 lb.
Full plate 1,500 gp +8 +1 –6 35% 20 ft.2 15 ft.2 50 lb.

Shields

Buckler 15 gp +1 — –1 5% — — 5 lb.
Shield, light wooden 3 gp +1 — –1 5% — — 5 lb.
Shield, light steel 9 gp +1 — –1 5% — — 6 lb.
Shield, heavy wooden 7 gp +2 — –2 15% — — 10 lb.
Shield, heavy steel 20 gp +2 — –2 15% — — 15 lb.
Shield, tower 30 gp +43 +2 –10 50% — — 45 lb.

Extras

Armor spikes +50 gp — — — — — — +10 lb.
Gauntlet, locked 8 gp — — Special 4 — — +5 lb.
Shield spikes +10 gp — — — — — — +5 lb.

1 Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs

twice as much.

2 When running in heavy armor, you move only triple your speed, not quadruple.

3 A tower shield can instead grant you cover. See the description.

4 Hand not free to cast spells.


Goods And Services

Adventuring Gear

Item /Cost  / Weight

Backpack (empty) 2 gp 2 lb.
Barrel (empty) 2 gp 30 lb.
2 Basket (empty) 1 gp 1 lb.
2 Bedroll 1 gp 5 lb.1
Bell 1 gp —
2 Blanket, winter 1 gp 3 lb.
Block and tackle 5 gp 5 lb.
Bottle, wine, glass 2 gp
2 Bucket (empty) 1 gp 2 lb.
Caltrops 1 gp 2 lb.
10 Candle 1 gp
5 Canvas (sq. yd.) 1 gp 1 lb.
Case, map or scroll 1 gp 1/2 lb.
Chain (10 ft.) 30 gp 2 lb.
10 Chalk 1 gp
Chest (empty) 2 gp 25 lb.
Crowbar 2 gp 5 lb.
10 Firewood (per day) 1 gp 40 lb.
Fishhook, line, and pole 1 gp
Fishing net, 25 sq. ft. 4 gp 5 lb.
10 Flask (empty) 1 gp 1-1/2 lb.
Flint and steel 1 gp
Grappling hook 1 gp 4 lb.
Hammer 1 gp 2 lb.
Ink and inkpen(1 oz. vial) 8 gp
2 Jug, clay 1 gp 9 lb.
Ladder, 10-foot 1 gp 20 lb.
2 Lamp, common 1 gp 1 lb.
Lantern, bullseye 12 gp 3 lb.
Lantern, hooded 7 gp 2 lb.

Lock 1 lb.
Very simple 20 gp 1 lb.
Average 40 gp 1 lb.
Good 80 gp 1 lb.
Amazing 150 gp 1 lb.

Manacles 15 gp 2 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp 1/2 lb.
4 Mug/Tankard, clay 1 gp 2 lb.
3 Oil (1-pint flask) 1 gp 1 lb.
5 Paper (sheet) 1 gp
3 Parchment (sheet) 1 gp
Pick, miner’s 3 gp 10 lb.
2 Pitcher, clay 2 gp 5 lb.
2 Piton 1 gp 1/2 lb.
2 Pole, 10-foot 1 gp 8 lb.
2 Pot, iron 1 gp 10 lb.
Pouch, belt (empty) 1 gp 1/2 lb.1
Ram, portable 10 gp 20 lb.
10 Rations, trail (per day) 1 gp 1 lb.1
Rope, hempen (50 ft.) 1 gp 10 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
5 Sack (empty) 1 gp 1/2 lb.1
Sealing wax 1 gp 1 lb.
Sewing kit 1 gp —
2 Signal whistle 1 gp —
Signet ring 5 gp —
Sledge 1 gp 10 lb.
2 Soap (per lb.) 1 gp 1 lb.
Spade or shovel 2 gp 8 lb.
Spyglass 1,000 gp 1 lb.
Tent 10 gp 20 lb.1
4 Torch 1 gp 1 lb.
Vial, ink or potion 1 gp 1/10 lb.
Waterskin 1 gp 4 lb.1
2 Whetstone 1 gp 1 lb.

Special Substances and Items

Item / Cost/ Weight
Acid (flask) 10 gp 1 lb.
Alchemist’s fire (flask) 20 gp 1 lb.
Antitoxin (vial) 50 gp —
Everburning torch 110 gp 1 lb.
Holy water (flask) 25 gp 1 lb.
Smokestick 20 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Tanglefoot bag 50 gp 4 lb.
Thunderstone 30 gp 1 lb.
Tindertwig 1 gp —

Tools and Skill Kits

Item /Cost/  Weight

Alchemist’s lab 500 gp 40 lb.
Artisan’s tools 5 gp 5 lb.
Artisan’s tools, masterwork 55 gp 5 lb.
Climber’s kit 80 gp 5 lb.1
Disguise kit 50 gp 8 lb.1
Healer’s kit 50 gp 1 lb.
Holly and mistletoe — —
Holy symbol, wooden 1 gp —
Holy symbol, silver 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Magnifying glass 100 gp —
Musical instrument, common 5 gp 3 lb.1

Musical instrument,

masterwork

100 gp 3 lb.1
Scale, merchant’s 2 gp 1 lb.
Spell component pouch 5 gp 2 lb.
Spellbook, wizard’s (blank) 15 gp 3 lb.
Thieves’ tools 30 gp 1 lb.
Thieves’ tools, masterwork 100 gp 2 lb.
Tool, masterwork 50 gp 1 lb.
Water clock 1,000 gp 200 lb.

Clothing

Item/ Cost/ Weight

Artisan’s outfit 1 gp 4 lb.1
Cleric’s vestments 5 gp 6 lb.1
Cold weather outfit 8 gp 7 lb.1
Courtier’s outfit 30 gp 6 lb.1
Entertainer’s outfit 3 gp 4 lb.1
Explorer’s outfit 10 gp 8 lb.1
Monk’s outfit 5 gp 2 lb.1
Noble’s outfit 75 gp 10 lb.1
Peasant’s outfit 1 sp 2 lb.1
Royal outfit 200 gp 15 lb.1
Scholar’s outfit 5 gp 6 lb.1
Traveler’s outfit 1 gp 5 lb.1

Food, Drink, and Lodging



Item/ Cost/ Weight



Ale
Gallon 2 sp 8 lb.
Mug 4 cp 1 lb.

Banquet (per person) 10 gp —
Bread, per loaf 2 cp 1/2 lb.
Cheese, hunk of 1 sp 1/2 lb.

Inn stay (per day)
Good 2 gp —
Common 5 sp —
Poor 2 sp —

Meals (per day)
Good 5 sp —
Common 3 sp —
Poor 1 sp —

Meat, chunk of 3 sp 1/2 lb.

Wine
Common (pitcher) 2 sp 6 lb.
Fine (bottle) 10 gp 1-1/2 lb.

Mounts and Related Gear



Item/ Cost / Weight

Barding
Medium creature x2 x1
Large creature x4 x2

Bit and bridle 2 gp 1 lb.

Dog
Dog, guard 25 gp —
Dog, riding 150 gp —

Donkey or mule 8 gp —

10 Feed (per day) 1 gp 10 lb.

Horse
Horse, heavy 200 gp —
Horse, light 75 gp —
Pony 30 gp —
Warhorse, heavy 400 gp —
Warhorse, light 150 gp —
Warpony 100 gp —

Saddle
Military 20 gp 30 lb.
Pack 5 gp 15 lb.
Riding 10 gp 25 lb.
Saddle, Exotic
Military 60 gp 40 lb.
Pack 15 gp 20 lb.
Riding 30 gp 30 lb.
Saddlebags 4 gp 8 lb.

1 Stabling (per week) 1 gp —

Transport



Item/ Cost/  Weight

Carriage 100 gp 600 lb.
Cart 15 gp 200 lb.
Galley 30,000 gp —
Keelboat 3,000 gp —
Longship 10,000 gp —
Rowboat 50 gp 100 lb.
Oar 2 gp 10 lb.
Sailing ship 10,000 gp —
Sled 20 gp 300 lb.
Wagon 35 gp 400 lb.
Warship 25,000 gp —

Spellcasting and Services



Service Cost

Coach cab 1 gp per day
Hireling, trained 3 gp per week
Hireling, untrained 1 gp per week
Messenger 2 gp per delivery
Road or gate toll (day)1 gp
Ship’s passage 1 gp per day/short trip
Spell, 0-level Caster level x5 gp2
Spell,1st-9th level Caster level x5 Spell level x 10
gp2



No weight, or no weight worth noting.

1 These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

2 See spell description for additional costs. If the additional costs put the spell’s total cost above 3,000 gp, that spell is not generally available

◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆


avatar
Storytellers CAN
♡The Mistress ♡
♡The Mistress ♡

Posts : 21744
Likes : 7
Join date : 2014-04-20
Location : The Enchanted Forest

D&D Character Sheet
HP:
16/16  (16/16)
EXP:
1000/3000  (1000/3000)
Gold Pieces: 9gp 79sp 90cp

http://www.legendsroleplay.com

Back to top Go down

View previous topic View next topic Back to top


Permissions in this forum:
You cannot reply to topics in this forum